The ultimate purpose and measure of mental, emotional, and spiritual health is a Harmonious Self, where each Part relates constructively to the Other.
The ultimate purpose and measure of political, economic, and cultural health is a similarly Harmonious Society.
The ultimate purpose and measure of parenting, education and religion is our ability to become Harmonious Selves who co-construct more Harmonious Societies. Read the rest of this entry »
Please join us for Truth Bowl Beta 3 next Thursday, August 15th at 3PM Pacific.
- Zoom Meeting: https://zoom.us/j/2960092796
- One tap mobile: +16699006833,,2960092796# US (San Jose)
- Dial by your location: +1 669 900 6833 US (San Jose) Meeting ID: 296 009 2796
Technological progress has never been so rapid, pervasive, or impactful. Yet we are just starting to grapple with the negative consequences of our relationships to smartphones, social media, machine learning algorithms, and big tech companies.
In this hypothetical Scenario, the Activist (Bill) has been invited by the organizers of a tech conference to Pitch his concerns. The press and senior executives will be there. Activist asks the Confidant (David) to preview his talk. Confidant is expected to raise helpful Concerns and Recommendations to improve the Pitch.
For our second “Truth Bowl Beta” we are pivoting away from a panel discussion towards more of a back-and-forth debate — but with a twist! Rather than judging the two Panelists (“Pitcher” and “Catcher”), the audience (“Fielders”) primarily focus on capturing and rating the most useful Insights that arise during the Bowl using www.slido.com
with the code #T361. As before, the Gospodar acts as moderator and timekeeper.
The Challenge Question will be something like “What single change would ensure education better promotes societal flourishing?” There are three phases: Pitch, Counter, and Reflect.
Ernie’s raw notes for ⰖTruth Bowl 2017-07-12-1500
The societal purpose of mass education is to Model and Promulgate a vision of how to align personal ambition with the good of society, ie gamifying communal status.
The big question is: what vision?
The small question is: does it work?
Dear Workforce Action Team,