For our second “Truth Bowl Beta” we are pivoting away from a panel discussion towards more of a back-and-forth debate — but with a twist! Rather than judging the two Panelists (“Pitcher” and “Catcher”), the audience (“Fielders”) primarily focus on capturing and rating the most useful Insights that arise during the Bowl using www.slido.com
with the code #T361. As before, the Gospodar acts as moderator and timekeeper.
The Challenge Question will be something like “What single change would ensure education better promotes societal flourishing?” There are three phases: Pitch, Counter, and Reflect.
Ernie’s raw notes for ⰖTruth Bowl 2017-07-12-1500
The societal purpose of mass education is to Model and Promulgate a vision of how to align personal ambition with the good of society, ie gamifying communal status.
The big question is: what vision?
The small question is: does it work?
Around the world, we invest enormous quantities of Financial, Human, and Social Capital in education. Why? What do we hope to get from it? How can we measure that? Whom can we trust to give us honest answers, rather than merely promote a particular agenda?
In particular, is the purpose of higher education to:
1. Learn the hard technical skills necessary to land a job
2. Develop the soft “human” skills necessary for a meaningful career
3. Cultivate the habits of mind necessary for a fulfilling life
And if there is more than one purpose, how do we balance or integrate them in terms of curriculum and funding?
Truth Bowl is a structured dialogue, halfway between competitive debate and a panel discussion, designed to model and train people in “productive disagreement.” TRUTH is sometimes interpreted as the acronym “Teaching Respectful Understanding Through Hospitality.”
Two Panelists compete in front of a Jury to address a Challenge, composed of a Question and an Objective. Members of the Jury award panelists Points for clarity and thoughtfully addressing disagreements. At the end of each Round, the Jury rewards the panelist who most helped them comprehend the Challenge with the title “Domaĝanto” (Esperanto for “Question Tamer”).